AI Insights · Timothy · July 2022
Top 5 Solitaire Games on iOS in Romania: Q2 2022 Performance
Discover the performance trends of the top 5 Solitaire games on iOS in Romania during Q2 2022, including insights on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Solitaire games on iOS in Romania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics, based on data from Sensor Tower.
Solitaire Grand Harvest from Supertreat saw fluctuations in its weekly revenue, peaking at around $3.4K in mid-April and closing the quarter at approximately $2.2K. Weekly downloads experienced a notable high of 249 in early June before dropping to 88 by the end of the quarter. The game’s weekly active users showed a gradual decline from 1.1K to just over 800.
Solitaire Cruise Tripeaks Game by Samfinaco LLC had a steady increase in weekly revenue, reaching about $567 in mid-June. Weekly downloads varied, with a peak of 209 in late May, and ended the quarter with 51. The game maintained a relatively stable number of weekly active users, fluctuating between 1.6K and 2.2K.
Solitaire Home Design-Fun Game from HONG KONG FOTOABLE TECHNOLOGY LIMITED showed significant growth in weekly revenue, peaking at $582 in early June before dropping to $165 by the end of the month. Weekly downloads hit a high of 396 in late April but fell to 58 by the end of June. Active users also saw a similar trend, starting at 560 and ending at 399.
Tiki Solitaire TriPeaks by Scopely, Inc. experienced a gradual increase in weekly revenue, reaching $334 in late May and maintaining around $296 by the end of June. Weekly downloads, however, remained low, with a peak of only 40 in late March. Active users started at 64 and saw a slight decline to 36 by the quarter's end.
Pyramid Solitaire Saga from King had a relatively stable weekly revenue, peaking at $237 in late April and ending at around $101 in late June. Weekly downloads were modest, with a peak of 56 in late April and a low of 9 in mid-June. The game’s active users showed minor fluctuations, starting at 88 and ending at 54.
For more detailed insights and additional data, visit Sensor Tower.